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چکیده
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Abstract This study introduces a novel Virtual Reality Reactive Task (VRRT) specifically designed to enhance reaction time and reduce mental fatigue in elite wrestlers. In this task, congruent and incongruent visual stimuli are presented in an immersive 3D environment, requiring participants to respond with rapid neck rotation, arm movement, and lunge-step actions. By combining simultaneous cognitive and motor demands under controlled visual–spatial conditions, the VRRT provides a realistic and engaging platform for cognitive–motor training in competitive sports, such as elite wrestling. Introduction: Rapid decision-making and precise motor responses are critical for performance in competitive sports such as wrestling. Recent studies have shown that Virtual Reality (VR) can provide an immersive and controlled environment to enhance perceptual-motor skills and assess cognitive–motor performance (Lachowicz et al., 2024; Li et al., 2025).VR-based reactive training tasks allow athletes to respond to dynamic congruent and incongruent visual stimuli, improving reaction time and response consistency (Wilkerson et al., 2024). Additionally, VR interventions have demonstrated potential in reducing mental fatigue while maintaining engagement and motivation during high-intensity training (Casella et al., 2024). Building on these findings, the present study introduces a novel VR reactive task designed specifically for elite wrestlers to enhance reaction time and cognitive–motor efficiency Methods: A Virtual Reality Reactive Task (VRRT) was designed in an immersive 3D environment to respond to congruent (filled circle) and incongruent (white ring) stimuli. For filled circles, responses involved a single-step lunge, hand contact with a virtual target, and neck rotation toward the stimulus, while for white rings, the same actions were directed opposite to the stimulus. This task trains rapid reactions, cognitive–motor coordination, and simultaneous stimulus processing. Results: The Virtual Reality Reactive Task (VRRT) elicited rapid and accurate responses to congruent and incongruent stimuli and highlights its potential to enhance cognitive–motor performance. Conclusion: The Virtual Reality Reactive Task (VRRT) provides an immersive platform to train rapid cognitive–motor responses in athletes. By using congruent and incongruent stimuli, the task enhances reaction speed and decision-making
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